if you think orchestra music is boring, then you haven’t been listening to the right kind of orchestra music
Bless you, Hussie.
I LOVE THAT HIS PAGE IS GETTING HORRIBLE dA COMMENTS TOO
Voices From Beyond
Some call it a spirit board. Some call it a talking board. It is used to commune with something from another place…
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This comic has been reformatted to fit Tumblr’s narrow image restrictions. The original version and more are viewable on my website!
|—||Every person who has ever played a videogame ever (via its-a-funyarinpa)|
Here’s a thing I’ve had around in my head for a while!
Okay, so I’m pretty sure that by now everyone at least is aware of Steampunk, with it’s completely awesome Victorian sci-fi aesthetic. But what I want to see is Solarpunk – a plausible near-future sci-fi genre, which I like to imagine as based on updated Art Nouveau, Victorian, and Edwardian aesthetics, combined with a green and renewable energy movement to create a world in which children grow up being taught about building electronic tech as well as food gardening and other skills, and people have come back around to appreciating artisans and craftspeople, from stonemasons and smithies, to dress makers and jewelers, and everyone in between. A balance of sustainable energy-powered tech, environmental cities, and wicked cool aesthetics.
A lot of people seem to share a vision of futuristic tech and architecture that looks a lot like an ipod – smooth and geometrical and white. Which imo is a little boring and sterile, which is why I picked out an Art Nouveau aesthetic for this.
With energy costs at a low, I like to imagine people being more inclined to focus their expendable income on the arts!
Aesthetically my vision of solarpunk is very similar to steampunk, but with electronic technology, and an Art Nouveau veneer.
So here are some buzz words~
Tailors and dressmakers!
Stained glass window solar panels!!!
Education in tech and food growing!
Less corporate capitalism, and more small businesses!
Solar rooftops and roadways!
Communal greenhouses on top of apartments!
Electric cars with old-fashioned looks!
No-cars-allowed walkways lined with independent shops!
Renewable energy-powered Art Nouveau-styled tech life!
Can you imagine how pretty it would be to have stained glass windows everywhere that are actually solar panels? The tech is already headed in that direction! Or how about wide-brim hats, or parasols that are topped with discreet solar panel tech incorporated into the design, with ports you can stick your phone charger in to?
(((Character art by me; click the cityscape pieces to see artist names)))
WARNING: d o not think too hard about the implications of lucas and claus having a psychic-twin telepathic connection, do not think about them huddled shivering by a fire with their shared sadness and uncertainty and fear rebounding and feeding off each other, do not think about the aching, empty void of loneliness in lucas’s heart, very dangerous, don’t do that
Stumbled upon this on Facebook today and couldn’t stop laughing.
I know this is pointless but I couldn’t help it.
Moreso: Bayonetta was designed by a woman who openly claims the design to be a power fantasy for how she wishes to be.
Love it when this shit backfires
And this why people are not fooled
I LOVE Bayonetta but let’s not pretend she wasn’t designed for the sexual pleasure of men at all because she was, and her designer admits it.
"Mari Shimazaki, Character Designer, Platinum Games: I’m familiar with the popular witch that you describe, the old lady with green skin and riding on a broomstick. But do gamers really want to see a witch like that? Probably not. They want to see a younger, fresher, beautiful witch, and that’s what we had in mind with her current design”
"Mari Shimazaki: I’m very happy with her, I had a lot of fun in the process of designing such a sexy character. I had lots of discussions with Kamiya-san regarding what he feels is sexy from a guy’s point of view, and what he’d want from the character. [laughs]”
Again, I love Bayonetta but these are just the facts.
You know I can kind of understand that people really like Bayonetta because it is a fun game, but I usually lose my patience when these same people won’t acknowledge that their favorite game has some flaws, and in trying to defend it they make these flimsy statements like:
"A woman designed the character, so its ok for her to show off her tits."
"The character is actually a representation of powerful female characters, so that is why the big boobs are ok.”
"Female characters are different not every character is going to be black/disabled/flat chested! That is why all these characters can have big boobs."
While these are obvious exaggerations shitty excuses don’t validate problematic characters. Media does not exist in a vacuum, some person came up with the design of Bayonetta and it is important to acknowledge the fan service that is somewhat inherent in her design.
This does not make the game any worst, but to some they just cannot tolerate this aspect of the character. And quite frankly I can’t either, I usually avoid any type of game that goes down this route and if it has to happen, it is something that will just dampen my enjoyment of it overall.
Don’t just ignore the above, it may not change your enjoyment of the game but it is something to keep in mind.
I’ve never even played Bayonetta, but I have a real fuckin problem with the idea that all women in vidya have to be portrayed as flat-chested, well-covered, well-behaved, and prudish, because any ounce of sexuality poured into her is going to be construed as “problematic.” No. Fuck you and fuck that mindset. First of all, because it reinforces the idea that that’s how all women should be seen/act, and secondly, it takes creative power away from women like Mari Shimazaki.
Here’s the deal, home skillet:
If a woman wants to create a hyper-sexualized female character for her own empowerment — even if part of that empowerment comes from the idea of men finding her sexy — you fucking shut your trap and let her do it. Another woman’s personal empowerment is not for you to police and cry foul on. It’s not your fucking business to impose your own personal standards of “correctness” onto her.
Did you miss the part where Kamiya had a ton of input about what he & other men found sexy for the design as well? In the making of things for the game, there’s a LOT of talk of things that Kamiya had input for in Bayonetta’s design, things that he was insistent and adamant on regarding his tastes & fetishes.
Like, the dude who regularly posts about how much he loves cute/hot babes on his twitter had a strong amount of input on Bayonetta’s design. You can’t just ignore that.
Yes, as a big chested person it does get frustrating that people assume that larger chests = sexual/sexy and there’s one correct way to have a non-sexualized female character (i.e. flat chested), but in the case of Bayonetta (especially when you take portions from the game itself into account and not just her design) there is a LOT of male gaze going on - And it’s not just her chest. There is sensual posing, there is sexually enticing material. It’s important to be aware and critical of these things. I don’t agree that Bayonetta is invalid as an empowering female character, but saying that there aren’t sexist points at play either is also, frankly, ridiculous.
The Endless Emotions In A Random Run Cycle
In this music video, a character run cycle is repeated over and over again. Everything else in the frame — the backgrounds, effects, etc. — is completely redesigned each time the run cycle resets. It’s amazing how swapping out these seemingly secondary elements can completely change the emotion of the animation. It’s also a great reminder that EVERY part of the animation process is equally important!